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Title

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Gameplay Engineer

Description

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We are looking for a talented and passionate Gameplay Engineer to join our dynamic team. As a Gameplay Engineer, you will be responsible for designing, implementing, and maintaining gameplay systems and mechanics that provide an engaging and immersive experience for players. You will work closely with designers, artists, and other engineers to bring game concepts to life, ensuring that gameplay is fun, responsive, and polished. Your role will involve writing clean, efficient, and well-documented code, as well as debugging and optimizing existing systems. You will also be expected to stay up-to-date with the latest industry trends and technologies, and to contribute to the continuous improvement of our development processes. The ideal candidate will have a strong background in computer science, a deep understanding of game design principles, and a passion for creating high-quality games. You should be comfortable working in a collaborative environment, and be able to communicate effectively with team members from different disciplines. If you are a creative problem solver with a love for games, we would love to hear from you.

Responsibilities

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  • Design and implement gameplay systems and mechanics.
  • Collaborate with designers, artists, and other engineers to bring game concepts to life.
  • Write clean, efficient, and well-documented code.
  • Debug and optimize existing gameplay systems.
  • Stay up-to-date with the latest industry trends and technologies.
  • Contribute to the continuous improvement of development processes.
  • Ensure gameplay is fun, responsive, and polished.
  • Participate in code reviews and provide constructive feedback.
  • Work with QA to identify and fix bugs.
  • Develop and maintain technical documentation.
  • Assist in the planning and estimation of development tasks.
  • Implement and maintain game physics and AI systems.
  • Optimize game performance for various platforms.
  • Collaborate with the audio team to integrate sound effects and music.
  • Support the integration of multiplayer features and networking.
  • Mentor junior engineers and provide technical guidance.
  • Participate in playtesting sessions and provide feedback.
  • Work with the production team to meet project deadlines.
  • Contribute to the design and development of game tools and pipelines.
  • Ensure code quality and maintainability through best practices.

Requirements

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  • Bachelor's degree in Computer Science or related field.
  • 3+ years of experience in game development.
  • Proficiency in C++ and/or C#.
  • Experience with game engines such as Unity or Unreal Engine.
  • Strong understanding of game design principles.
  • Experience with debugging and optimization.
  • Excellent problem-solving skills.
  • Strong communication and collaboration skills.
  • Ability to write clean, efficient, and well-documented code.
  • Experience with version control systems such as Git.
  • Knowledge of physics and AI systems in games.
  • Familiarity with multiplayer and networking concepts.
  • Passion for creating high-quality games.
  • Ability to work in a fast-paced and dynamic environment.
  • Strong attention to detail.
  • Experience with shader programming is a plus.
  • Knowledge of scripting languages such as Python or Lua is a plus.
  • Experience with mobile or console game development is a plus.
  • Ability to mentor and provide technical guidance to junior engineers.
  • Strong organizational and time management skills.

Potential interview questions

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  • Can you describe a gameplay system you have designed and implemented?
  • How do you approach debugging and optimizing gameplay code?
  • What game engines are you most comfortable working with?
  • How do you stay up-to-date with the latest industry trends and technologies?
  • Can you provide an example of a challenging problem you solved in game development?
  • How do you ensure that gameplay is fun and engaging for players?
  • What is your experience with multiplayer and networking in games?
  • How do you handle feedback from designers and artists?
  • Can you describe a time when you had to work under tight deadlines?
  • What tools and pipelines have you developed or improved in your previous roles?
  • How do you approach writing technical documentation?
  • What is your experience with version control systems?
  • How do you ensure code quality and maintainability?
  • Can you describe a time when you mentored a junior engineer?
  • What is your experience with mobile or console game development?
  • How do you handle playtesting and feedback sessions?
  • What is your experience with shader programming?
  • How do you approach collaboration with the audio team?
  • Can you describe a time when you had to debug a complex issue?
  • What is your experience with scripting languages such as Python or Lua?